翠绿色配什么颜色好看
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Results tagged with game-design
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The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.
13
votes
Something that only happens every X turns
Probably the simplest method would just be to add a turn marker. Have an area on the board with the numbers one through five printed out on it, with an "It's Brazening Time!" highlight around the the …
13
votes
Why isn't the minimum bid for a property its mortgage value?
From the official rules (emphasis mine):
BANKER… Select as Banker a player who will also make a good
Auctioneer. A Banker who plays in the game must keep his/her
personal funds separate from t …
15
votes
Accepted
Do Collectible Card Games without shuffling exist?
Not sure how applicable it is, since it never had an actual physical card-based implementation (and ergo isn't strictly on-topic for this site), but Alteil was an online game based on CCG deck-buildin …
5
votes
Balancing a Momentum Mechanic
The easiest way I can think of to balance this sort of mechanic is to have certain actions only be available at certain momentum levels.
In particular, you could introduce a class of "desperate actio …