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Results tagged with game-design
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user 832
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The process of designing a game to be played, such as the creation of the game mechanics and theme and the associated rules, board, map, cards, tokens and/or other playing implements. Also includes the process of play testing early versions of the game to refine and improve these elements.
11
votes
How can I clearly detail all possible destinations from every point of the map in my game?
I would suggest putting hexes on the map. Players can then know how far one city is from another by counting the hexes. As long as the numbers are small such as 4 or 5 it would not provide too much …
8
votes
Players who can't seem to follow the rules -- What can be done?
Print the most important/easy to miss instructions on the board. I don't mean, actually explaining or listing the rules, but putting in little bits to help. Like in the first example have an arrows …
2
votes
Mechanism to balance all game stages
I would recommend having a starting block. This could be a 4/4 printed board with some of the symbols on it. Players could then add their tiles to this block.
You could also draw some tiles randoml …
8
votes
Do Collectible Card Games without shuffling exist?
Mage Wars is a living card game and not a CCS, but that is an irrelevant point once gameplay begins. Unlike a CCG, a living card game sells packs open so you always know what you are going to get. I …
4
votes
How do I prevent cheating on my token based card game?
This mechanic sounds like "Blind Bid auction"
In a blind bid auction all players select how much they will pay, and then find out the bids. Usually the highest bid wins and pays, but sometimes there …